As such, we are committed to Equality of Opportunity for existing and potential employees. All persons regardless of Gender, Civil status, Family status, Race, Religious beliefs, Sexual Orientation, Disability, Age, or Membership of the Travelling Community will be provided with equality of access to employment and also encouraged and assisted to achieve their full potential. We will continue to foster a genuine culture of Equality.
This is a full-time position. Ideally, artists will be based in Ireland. However, the role is open to international applicants, but applicants must be able to work remotely within a +-2 hour time difference from the Irish timezone to allow for daily interaction with the creative and production teams.
Starting date: ASAP
Assess early concepts, briefs, and other references to assist in breaking down Asset requirements and making a roadmap for them in a timely fashion.
The creation of high-end assets will be overseen from a technical perspective, followed up on, directed, and influenced across numerous disciplines. The delivery of shot-ready assets from the Modelling, Surfacing, and Rigging disciplines is directly the responsibility of this position.
Foster the development of new prototype Rigs.
Develop modular Rigging systems through Python.
Develop and maintain rigs for a wide range of styles. And that’s from stylized cartoon characters to realistic creatures as well as props.
Develop publishing workflows/tools for Rigging, Surfacing, and Animation.
Set up test procedures to minimize problems with the Rigs further down the pipeline.
Collaborate with the CG Supervisor and other Asset Leads and Artists in Asset Departments (specifically in Rigging), provide clear technical directives and objectives on how to integrate Rigs into our pipeline, and monitor progress.
Work closely with the Asset Coordinator on delivery schedules and Rigging quality standards in close collaboration with the CG Supervisors and Rigging Lead.
Work closely with the Production Manager and Asset Coordinator to evaluate the Rigging bids and/or project estimations as the production develops.
Collaborate with the Art director, Departmental Leads, and CG Supervisor(s) to ensure every asset is stress tested and meets the brief.
Collaborate with the CG Supervisor and Production Manager and cross-verify the ShotGrid to ensure the right assets and versions are being used.
Troubleshooting cross-departmental issues focusing on Asset-related concerns is getting addressed along with any inefficiencies. Document tools, codes, and workflow and train creative staff on those processes.
Work closely with Production Manager, CG Supes, Pipeline Team or Pipeline Supervisor to illustrate project requirements and ongoing needs and help set up tasks as needed in ShotGrid and Server.
Attend client meetings and calls and represent the Asset Department from a technical front as necessary.
Support a collaborative and creative environment that produces awesome Giant projects. And that included coaching and mentoring department Leads and other crew members.
Minimum 5 years of experience working in CG/Animation production.
Minimum 2 years of experience working in a supervisory or TD capacity.
Strong working knowledge of 3D software, preferably including Maya, ZBrush, Substance Designer and Painter, Mari, Photoshop, Ziva, Yeti, or XGen in Maya, RedShift, and Houdini (preferred).
Well-versed in mGear and Shotgrid Production Management Software.
Proficient in Python and Mel.
Demonstrable understanding of the full CG pipeline, especially Asset Production.
Strong leadership skills and a measurable track record of delivering against project goals or tight deadlines.
If you would like to be considered for the Asset TD position, please apply through our Workable platform by clicking the link below:
We will endeavour to respond to all applicants, but due to the high volume of applications we receive a reply might not always be possible.