We would love to hear from you – Send an email to firstname.lastname@example.org
This is a short-term contract, under 1 year, and can be a remote working position.
Ideally artists will be based in Ireland, however, the role is open to all artists, but applicants must be able to work within a 4 hour time difference of the Irish timezone to allow for daily interaction with the Creative and production teams.
We will endeavour to respond to all applicants, but due to the high volume of applications we receive a reply might not always be possible.
Please mail to email@example.com – please include the position you are applying for in the subject line of your email, for example: “Application – Character Modelling Artist Position”.
Starting date: June 2022
Follow design concepts and briefs to produce high quality Character Sculpts and Models that meet client and internal quality expectations
Retopologise Character Models that adhere to the project pipeline and meet animation and rigging requirements
Work closely with Creative Supervisor(s) to produce Character Blendshape Models as required
Ensure your assets meet specifications provided by Creative and Technical Supervisor(s)
Implement creative and technical feedback as required
Participate in creative and technical reviews as required
Balance quick turnarounds with achieving a high degree of aesthetic quality
Communicate production concerns ahead of time with Supervisor(s) and Production Team
Use Shotgun for production tracking, submitting and publishing
Adhere to digital file management protocols
Minimum of 3 years experience in Character Modeling
Thorough knowledge of Maya
Strong technical knowledge of topology solutions
Experience working with Blendshapes
Knowledge of Zbrush a plus
Good communication skill and ability to work interactively with production and other departments to solve production challenges