As such, we are committed to Equality of Opportunity for existing and potential employees. All persons regardless of Gender, Civil status, Family status, Race, Religious beliefs, Sexual Orientation, Disability, Age, or Membership of the Travelling Community will be provided with equality of access to employment and also encouraged and assisted to achieve their full potential. We will continue to foster a genuine culture of Equality.
This is a full-time position. Ideally, artists will be based in Ireland. However, the role is open to international applicants, but applicants must be able to work remotely within a +-2 hour time difference from the Irish timezone to allow for daily interaction with the creative and production teams.
We will endeavor to respond to all applicants, but due to the high volume of applications we receive, a reply might not always be possible. Please email email@example.com. Also, kindly include the position you are applying for in the subject line of your email, for example: “Application – FX Artist (2D & 3D) Position.”
Starting date: April 2023
Work with Art Director, CG Supervisors, Senior FX artist to develop unique and imaginative concepts to help the production’s FX and look development run as smoothly as possible.
Follow the direction of the Supes or Director in implementing FX on a shot by shot basis.
Demonstrate and produce a variety of hand-drawn FX and 3D simulation FX as per the shot or sequence’s need in a team-based setting.
Generate a wide range of stylized FX (simulations or otherwise) as per the project’s aesthetics, contributing to scenes including; water, wind, smoke/poofs, steam, splash, dust, lightning/glowing or sparkles, bubbles, fire, storms, shadows, blurring, explosions, etc.
Manipulate and use stock 2D FX elements if suitable to a shot / sequence.
Light and shade FX / Scenes as needed to integrate into pre-comps.
Submit work for review by FX Lead or Senior Artist, Art Director, CG Supervisors and Lighting and Compositing Supervisor as required.
Actively participate in team/departmental meetings.
Optimize, improve, and adjust FX scenes and relevant geometry to meet the project’s creative criteria.
Uphold and provide a thorough understanding of cutting-edge FX animation techniques.
Ability to create custom setups, templates, and OTLs/HDAs (Library), as well as work off of pre-built existing workflows.
Assist in the documentation and communication of technical and procedural guidelines for the development and use of lighting.
Work within the show structure and production deadlines to complete all tasks and meet client notes.
Reiterate the significance of dependencies, and deadlines and inform the Production Manager, Art Director, CG Supervisor, Head of Lighting and Compositing, and Production Coordinators of any emerging issues that may have an impact on the schedule.
Minimum of 2 years experience in CG/Animation.
Excellent knowledge of 2D & 3D CG-based FX workflows.
Solid understanding of Animation, Lighting and Compositing Pipeline Steps.
Good eye for composition, grading, and motion.
A team player with excellent communication skills, dependable and adaptable.
Good at taking directions and paying close attention to details.
Experience with Shotgun, Maya, After Effects, Houdini, Nuke, and Redshift is a must.
Familiarity with open body ocean, CFD (fluid dynamic) systems and splashes, rigid body dynamics and destruction, pyro explosions, smoke, and fire, cloth simulations, particle systems, and procedural effects is nice to have.