Groom Artist

Giant are seeking a Groom Artist for an upcoming Production.


We would love to hear from you – Send an email to

Position Overview

This is a full-time position based in the Dublin studio, and there is flexibility for remote working but applicants should be able to work in the Irish timezone as the studio.

We will endeavour to respond to all applicants, but due to the high volume of applications we receive a reply might not always be possible.

Please mail to – please include the position you are applying for in the subject line of your email, for example: “Application – Groom Artist Position”.

Starting date: March 2023

Position Responsibilities

  • Create high-quality hair, fur, feathers, and organic elements for 3D characters and environment 
  • Works independently on defined tasks but in collaboration with artists and supervisors in modelling, shading, and lighting during the look development process
  • Collaborate with other departments to ensure groom functionality within character rigs
  • Assist with overall character look development processes
  • Optimise grooms for rendering.

Position Requirements

  • 2+ years of professional experience in animation.
  • Proficiency in Maya, Yeti and Houdini  (required).
  • Excellent technical troubleshooting and problem-solving skills.
  • Experience working on creatures, digital doubles, topology, and blend shapes (preferred).
  • Eye for detail and able to QA their own work to ensure the highest quality before assets handoff.
  • Excellent time management and prioritization skills; experience working under tight deadlines.
  • Able to work independently with minimal supervision as well as a team player.
  • A clear understanding of colour space, shading, lighting, and rendering methodologies.
  • Knowledge of Shotgrid a plus.

Don’t see an opportunity applicable to you?

We’re always looking for talented people to join our team, so why not get in touch anyway at