As such, we are committed to Equality of Opportunity for existing and potential employees. All persons regardless of Gender, Civil status, Family status, Race, Religious beliefs, Sexual Orientation, Disability, Age, or Membership of the Travelling Community will be provided with equality of access to employment and also encouraged and assisted to achieve their full potential. We will continue to foster a genuine culture of Equality.
This is a full-time position based in the Dublin studio, and there is flexibility for remote working but applicants should be able to work in the Irish timezone as the studio.
Starting date: ASAP
Work closely with the Rigging Supervisor and CG Supervisor to establish creative and technical workflows that constantly strive to meet client and internal quality expectations for Character Rigging on the project.
Oversee and manage the Character Rigging team to make sure that they meet the creative and technical requirements of the project.
Create and maintain high level character rigs for production.
Review Character Models and flag potential problems and solutions.
Work closely with modelling department to create edge flows and retopology that meet the rigging technical requirements.
Oversee client and internal notes, providing direction and feedback to the Character Rigging Team as required.
Work closely with the Production Team in the management of the department, creating team schedules and setting tasks for the team as well as flagging any potential issues or delays.
Attend client meetings and Review Calls as necessary.
Work closely with the Rigging Supervisor, CG Supervisor, Modeling Lead & Pipeline TD to establish efficient techniques, topology, naming and other conventions to optimize the character rigging process.
Collaborate and maintain transparent communication with other department supervisors and leads.
Support a collaborative and creative environment that produces awesome Giant projects. Including coaching and mentorship to members of your team.
Create tools and scripts to increase efficiency in the department.
Track tasks and meet production deadlines.
Minimum of 5 years experience in rigging.
At least 2 years of experience as Lead in the animation industry.
Strong knowledge of rigging techniques.
Strong knowledge of animation requirements.
High level knowledge of rigging in Maya.
Task-driven, self-motivated, and proactive.
Solid comprehension of mathematics.
Knowledge of Python a plus.
Ability to perform duties whilst being aware of deadlines.
Great communication skill and ability to work interactively with production and other departments to solve production challenges.
Knowledge of ShotGrid a plus.
If you would like to be considered for the Lead Character Rigger position, please apply through our Workable platform by clicking the link below:
We will endeavour to respond to all applicants, but due to the high volume of applications we receive a reply might not always be possible.