We would love to hear from you – Send an email to email@example.com
This is a short-term contract, under 1 year, and can be a remote working position.
Ideally artists will be based in Ireland, however, the role is open to all artists, but applicants must be able to work within a 4 hour time difference of the Irish timezone to allow for daily interaction with the Creative and production teams.
We will endeavour to respond to all applicants, but due to the high volume of applications we receive a reply might not always be possible.
Please mail to firstname.lastname@example.org – please include the position you are applying for in the subject line of your email, for example: “Application – Lead Environment Surfacing Artist Position”.
Starting date: June 2022
Work closely with the Art Director and CG Supervisor to establish creative and technical workflows that constantly strive to meet client and internal quality expectations for Environment and Prop Surfacing on the project
Oversee and manage the Environment Surfacing team to make sure that they meet the creative and technical requirements of the project
Create and implement textures and surfacing for environments and props based on the needs and determined look of a show
Review Environment Models and flag potential problems and solutions
Work closely with modelling department to create edge flows and retopology that meets the surfacing technical requirements
Oversee client and internal notes, providing direction and feedback to the Environment Surfacing Team as required
Work closely with the Production Team in the management of the department, creating team schedules and setting tasks for the team as well as flagging any potential issues or delays
Attend client meetings and Review Calls as necessary
Work closely with the Art Director, CG Supervisor, Modelling Lead & Pipeline TD to establish efficient techniques, topology, naming and other conventions to optimize the environment surfacing process
Collaborate and maintain transparent communication with other department supervisors and leads
Support a collaborative and creative environment that produces awesome Giant projects. Including coaching and mentorship to members of your team
Create tools and scripts to increase efficiency in the department
Track tasks and meet production deadlines
5+ years of professional experience in animation.
At least 2 years of experience as Lead in the Animation or VFX industry
Excellent visual skills and attention to detail
Advanced painting skills with a strong understanding of colour theory and application.
Superior eye for light, shade, colour, and detail
Proficient in Maya, Nuke, Photoshop, Substance
Experience in UV mapping and texture layout using Maya.
Knowledge of Redshift renderer
Great interpersonal, time management and organizational skills