As such, we are committed to Equality of Opportunity for existing and potential employees. All persons regardless of Gender, Civil status, Family status, Race, Religious beliefs, Sexual Orientation, Disability, Age, or Membership of the Travelling Community will be provided with equality of access to employment and also encouraged and assisted to achieve their full potential. We will continue to foster a genuine culture of Equality.
This is a full-time position. Ideally, artists will be based in Ireland. However, the role is open to international applicants, but applicants must be able to work remotely within a +-2 hour time difference from the Irish timezone to allow for daily interaction with the creative and production teams.
Starting date: ASAP
Create Master Light rigs and assemble Lighting setups for Characters, Environments & Props depending on the needs and chosen style of the show.
Follow the Lighting and Comp Lead or Supervisor’s direction to match the established look-dev and standard of existing shots/frames.
Light 3D scenes to capture the mood and enhance storytelling under the direction of the Art Director, CG Supervisor, Departmental Supervisor and Lead(s).
Create high-quality renders of Characters, Props & Environments for internal and client approval throughout the process.
Integrate rendered CG elements and layers in Comp and use compositing and artistic techniques in order to produce final shots.
Assist in the creation or editing of shaders.
Collaborate with Lighting and Comp Supervisor and CG Supervisor as well as Modelling and Surfacing departments to troubleshoot creative and technical issues when required.
Participate in reviews as required.
Communicate with the Production Team, Departmental Lead(s), Supervisors and CG Supervisor on concerns ahead of time.
Balance quick turnarounds with achieving a high degree of aesthetic quality.
Maintain technical expertise and adjust to changing procedures and technologies.
Minimum of 2 years experience in TV Series Animation (CG) Production.
Excellent visual skills and attention to detail.
Superior eye for Light, Shade, Colour, and detail.
Good Knowledge of Maya, Nuke/Fusion.
Experience with Redshift or Arnold or Katana.
Familiarity with Python, C++, scripting for Nuke, and Maya API a plus.
Experience with Shotgun/ShotGrid.
Task-driven, Troubleshooter, self-motivated, and proactive.
Excellent communication skills.
If you would like to be considered for the Lighting & Compositing Artist position, please apply through our Workable platform by clicking the link below:
We will endeavour to respond to all applicants, but due to the high volume of applications we receive a reply might not always be possible.