As such, we are committed to Equality of Opportunity for existing and potential employees. All persons regardless of Gender, Civil status, Family status, Race, Religious beliefs, Sexual Orientation, Disability, Age, or Membership of the Travelling Community will be provided with equality of access to employment and also encouraged and assisted to achieve their full potential. We will continue to foster a genuine culture of Equality.
This is a full-time position. Ideally, artists will be based in Ireland. However, the role is open to international applicants, but applicants must be able to work remotely within a +-2 hour time difference from the Irish timezone to allow for daily interaction with the creative and production teams.
The Lighting TD role applies to a candidate with a minimum of 4 years of industry experience as a Lighting Artist or a similar technical role. Applicant must have extensive experience in a technical role, with proven experience trouble-shooting shots and asset-level issues across multiple departments – in particular Lighting, Composting, and Rendering (Animation, and Assets a plus).
Starting date: ASAP
Collaborate with the Art Director, CG Supervisor(s) and Lighting and Comp Team as needed to ensure every shot is stress tested and meets the technical requirements of the production.
Resolve shot and asset-level technical issues on behalf of the Lighting and Comp Lead(s) and artists.
Report advanced or extreme technical issues to the Lighting and Comp Supervisor(s) and CG Supervisor(s).
Manage and distribute critical local and farm-based technical tasks (tests/assessments) with the assistance of tech support artists (Render Support/ Ingest) and collate and report on findings to Lighting and Comp Supervisor/Leads and Production Management.
Flag any tech issues that will affect scheduling or rendering performance with Lighting and Comp Supervisor and Production Management in good time.
Provide solutions and feedback on rendering issues to the Lighting team(s), Render Support, Ingest and other roles conducting rendering on the farm.
Manage and conduct technical training tutorials of critical technical fixes if required by Leads/Supervisor(s).
Have the ability to effectively and time-consciously prioritise and execute tasks based on delivery dates.
Maintain efficient workflows and be fully aware of methods to reduce render overheads and make shot work as optimised as possible.
Receive reports from Render Wrangler on farm-related issues, identify causes and formulate solutions.
Work with Ingest to trouble-shoot asset-level issues.
Log all technical issues through ShotGrid.
Assist with the development of in-house wikis.
Minimum 5 years of experience working in CG/Animation production.
Minimum 2 years of experience working in a technical role or TD capacity.
Demonstrable understanding of the full CG pipeline, especially Post Production.
Strong working knowledge of 3D software, including Maya, Nuke, Deadline, RedShift, Substance Designer and Painter, Mari, Photoshop, and Houdini (preferred).
Strong understanding of ShotGrid Production Management Software.
Well-versed in Python, Mel Programming Languages.
Strong leadership skills and a measurable track record of delivering against project goals or tight deadlines.
Be organised and proactive with strong communication and interpersonal skills.
If you would like to be considered for the Lighting TD position, please apply through our Workable platform by clicking the link below:
We will endeavour to respond to all applicants, but due to the high volume of applications we receive a reply might not always be possible.