We would love to hear from you – Send an email to firstname.lastname@example.org
This is a full-time position based in the Dublin studio, and there is flexibility for remote working but applicants should be able to work in the Irish timezone as the studio.
We will endeavour to respond to all applicants, but due to the high volume of applications we receive a reply might not always be possible.
Please mail to email@example.com – please include the position you are applying for in the subject line of your email, for example: “Application – Technical Director Position”.
Starting date: ASAP
Own, improve, and support all stages/departments of the production pipeline. The position calls for a blend of technical know-how, an excellent eye, and strong problem-solving abilities.
Manage and work with the CG Supes and Art Director(s) so that you understand the technical and creative goals of the project.
Communicate with project teams to evaluate user experiences, satisfaction, and level of understanding to identify areas of improvement to the production pipelines.
Liaise between production and technology departments, translating or creating and improving processes (automation) and technology to meet production requirements.
Establish high-functioning levels of communication with creative and technical staff both within the studio and with external partners.
Collaborate with IT to evaluate and integrate changes to the infrastructure.
Support a collaborative and creative environment that produces awesome Giant projects
2-4 years of professional experience in animation.
A team player with excellent communication skills, dependable and adaptable.
Good at taking directions and paying close attention to details.
Ability to think critically, and the ability to diagnose and solve problems independently as well as collaboratively by offering mentorship.
Undergraduate degree in Computer Science, Computer Graphics, or equivalent and/or experience to equal that level of technical and creative knowledge and professionalism.
Experience with third-party software packages: Adobe Suite, Autodesk Maya, Foundry Nuke, Autodesk Shotgrid (required) & Unreal Engine or Unity (required).
Solid expertise with node-based compositing tools (i.e. Shake, Nuke, or similar).
Proficiency with Python scripting language (required).
Experience in computer animation, visual effects, or the game industry (required).
Experience, including pipeline and plugin development, with many third-party VFX/Animation software packages (preferred).
Experience with other toolkits and systems: CI, Git, Mel, Deadline, Maya API.
Experience with OSX, Windows, and Linux operating systems.